![]() ![]() While most of the horror might be gone, a lot of the survival is still in place, but in a different form. This is great for worlds that are built specifically that draw you in to discover, but an ill-fit for a Metro game. Even when the story quest prompts tell you that thing A must be done as quickly as possible so that you can then do thing B, you can still mosey around the maps at your leisure, taking down bandit/mutant hideouts or completing optional quests while your commanding officer sits back at the train, waiting for you to get on with it while twiddling his thumbs. Like most open world games, a sense of urgency is missing. If you want to complete every side quest, you better get to them before progressing. complete the last story quest), you won’ be able to revisit it as the story will move forward and the Aurora will take you to a new location (there is, however, a chapter selection option in the main menu that will let you replay levels). However, Metro: Exodus is not a proper open-world game in the usual sense. Quests will have you journey across the land frequently, in an effort to steer you towards supplies, hidden goodies, and bandit/mutant hideouts. The open world design encourages exploration with both main and side missions, as well as plenty of secrets to uncover for the curious. While the introductory levels are still quite tight in their design, as soon as you get to the proper “meat” of the game, the levels expand into something much bigger. It’s almost like you’re not playing a Metro game at all, which isn’t necessarily bad, but certainly unexpected. Sure, there are a still a few jump scares and some tense sections where you’re not sure what’s around the corner, but overall, you just complete objectives while shooting bandits and mutants. Even the survival horror has been stripped out. They are replaced with open level designs, bandits and religious zealots, and good old-fashioned human wars and political machinations. Gone are the cramped and claustrophobic Metro tunnels, and the human enemies we’ve grown accustomed to, as well as the more overt supernatural elements of the series. Without spoiling too much, this new direction can make for a somewhat jarring experience for veteran players of the series. It was and remains a refreshing take, but for Metro: Exodus, 4A Games are bringing Artyom and the Spartans out into a nuclear-ravaged world, for better and for worse.Įxodus takes you away from almost everything presented in the first two games, both literally and figuratively, by having you travel east on the locomotive engine Aurora, across the Russian countryside and away from the Metro. Desolate wastelands and post-apocalyptic settings are not new to gaming, but the Metro series has always presented a different type of challenge by confining players to the Moscow Metro. ![]()
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